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Saturday, September 7 • 8:30am - 9:20am
Distributed Scene Graph: A Plugin Solution for Large Scale, OpenSimulator-Based Virtual Worlds

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OpenSimulator suffers from scalability problems because of its centralized simulator architecture. Distributed Scene Graph ("DSG") is an open-source, OpenSimulator add-on that solves this scalability problem by separating the simulator components of physics, scripting and client connection. This presentation describes the DSG architecture, how it distributes the simulation computation and bandwidth and how it can be deployed for large-scale, virtual world events.

Speakers
avatar for Robert Adams

Robert Adams

Intel Labs
Robert Adams is a research scientist from Intel Labs with over 40 years of software development experience. He has most recently been focusing on the enhancement and scalability of virtual world experiences and is also the developer of the BulletSim physics engine for OpenSimulator. Before discovering virtual worlds, large scale, distributed application infrastructures and graphics applications were a passion.


Saturday September 7, 2013 8:30am - 9:20am
Breakout Zone 3

Attendees (5)